
Sam Brown
Motion Capture | Animation
Custom Rigging


This is a character rig I created from scratch. By following some Digital Tutors tutorials, I used the techniques shown in the videos and applied them to the above character - there was some editing and 'jiggery-pokery’ needed to make the techniques applicable to my character but it is completely successful. The character was taken from a previous project of mine – War of the Workspace – before I removed the biped and edited the head to remove all facial features (I wanted the rig to focus on the body and not the face).
The rig has a system on the arms that can swap between FK and IK; this makes the rig more accessible and usable in a larger variety of circumstances (above left image). The feet also have additional controls that can edit various parameters, making it easier for an animator to control the feet and give a realistic movement (above right image).
Along with the brief idling animation in the rig 360 video, I animated a short box jump animation. Nothing fancy, it just jumps on a box.

This second video is another custom rig I created in 3DS Max, this time for a Mech mesh I acquired from TurboSquid. This was the third mechanical rig I had created within the space of a few weeks; I wanted to improve my rigging abilities and try some rigging that wasn't character-based. After finishing the rig, I decided to animate it. I wanted to practice animating something that wasn't a humanoid mesh and liked how this Mech was put together. I thought the size and bulk of this mesh would allow me to practice animating weight in such a heavy character.